The Cross-Server Dungeon feature is speed and efficient.It’s escalated since the last log, to the point were instead of just taking whatever target you’re obviously running towards they will tag that one, then keep running and tag any others in the immediate vicinity. There are some nice folks wandering about, but mostly I’ve run into kill-stealing arseholes. Instead I’m even more annoyed with other people than I already was. Were I playing with friends I might dig that. There are no traditional roles (healer, tank, damage) so it’s all just a free-for-all. Grouping with other people for dungeons becomes much more common when you start reaching higher levels (currently at 35), and it all feels so pointless.So what changed between now and then? Here’s a quick rundown of points I touch on in the video log. Crafting looked complicated, but I used my top secret method to overcome that (not crafting at all). ![]() The free-to-play aspects of the game were a bit obnoxious but nothing I couldn’t ignore. The questing is pretty linear (go to town A, complete all the quests, move to town B, repeat) but the storyline was interesting enough to propel me along. Things were going so well in my first Blade & Soul MMO log. It’s been a little over three weeks since I started playing NCsoft’s martial arts MMO import, and my desire to reach the level cap has lessened considerably.
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